Home Introduction Virtual Bog Body Museumapplication     Project Team
   
    Overview - Realisation - Scene 1 - Scene 2 - Scene 3 - Scene 4    
         
   
Realisation
 
The bog body's skull was scanned with a computer tomograph and reconstructed as a virtual object with specialised image segmentation software. We produced four different 3D-models: the original bog body, a high-resolution version of the original skull, the reconstructed skull, and a reconstruction including skin and hair. The model's polygon meshes were reduced and then texturized in Alias Maya. The software package Macromedia Director was used to create interactivity and to implement an integrated museum application.
 
Original 3d    
   
     
Dataacquisition
  Computertomography (CT): CT-image of a medical patient compared to a CT-image of the bog body. The CT-image series have been acquired at the Bonn universit clinique.
     
2d/3d-dataprocessing and -analyzis (3d-reconstruction)
  The CT-image series habe been segmented with a university internal 3d-reconstruction tool.
     
Skullreconstruction and Skinmorphing
  The deformed bones are brought back to a possible original position. The added brainskull is shown transparent, the rotated and splinebased morphed bones are highlighted in red. The skin has been created using splinbased morphing techniques.
     
3d-objectprocessing und Texturing
  The large 3d-objects have been reduced and texturized in Alias Maya. The maya models are then exported to Macromedia Director via the 3d-shockwave-exporter plugin.
     
3d-interaction
    To make the 3d-objects interactive (zoom, rotation) actions and triggers have to be assigned in Macromedia Director.